Showing posts with label game dev. Show all posts
Showing posts with label game dev. Show all posts

Wednesday, April 14, 2021

Making Games in Unity3D for 21 days

So what do you do when you want to try and learn something? Everyone who's ever tried to learn anything in the modern world of instant information can probably relate to tutorial hell or half baked attempts to get off the ground, let alone finish something. 

What is often disgregarded in the modern world is that unlike instant access to anything and everything online, acquiring skills and building something worthwhile is not instant - by any stretch of the imagination.

Sure through technologies such as game engines, more people are able to create things which previously would've required degrees in computing and/or physics, maths etcetera. But even so there requires a certain personal discipline and culmination of skills in various facets which are needed to craft something worthwhile.

What's required is always what's been required for anything that's built that's worthwhile - focus, persistence and dedication. The 99% perspiration that will produce the 1% nugget of inspired, fruitful, well polished art.



Wednesday, November 20, 2019

Pong in Unity

Pong in Unity3D is a time lapse affair at using what I've learned so far from tutorials and videos and recreating the classic computer game Pong.
Creating Pong in Unity time lapse

The actual process of creating the game was tricky, not to mention getting to grips with objects and references within the Unity environment. There's a great course on Udemy which teaches game dev, part of one of the modules was used as inspiration to create this. You can find it here [Note: I'm not affiliated with udemy and do not gain any benefits from this link]
https://www.udemy.com/course/unitycourse/

Apart from that actual slug fest that is trying to build something and get it working was recording the process and then compiling, editing and trying to create something that is coherent, useful and inspiring at the same time. Hopefully some of that aspects comes through. Original set of videos ranged well over 2 hours, not including ones I had to cut down or omit completely. Missed some key code modifications towards the end, the "AI Saga." I'd come across this great tutorial from Blackthornprod for crafting a simple AI which you can find here:
https://youtu.be/rhoQd6IAtDo

Hoping to build a tutorial out of this shortly, till then enjoy the video: